Advanced Scratch programming. Classes based on demanding projects introducing terms such as variables, lists, loops, conditional instructions and many more.

COM_COURSES_CLASS_SCHEDULE 7 meetings


COM_COURSES_GROUP_SIZE COM_COURSES_GROUP_SIZE_MAXIMUM


COM_COURSES_PAYMENT_HEADER COM_COURSES_PAYMENT_ANY


for the course $290.00


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Intro

The programming basics are implemented in the Scratch language. It is an educational language, created as a tool to teach children the basics of coding. It enables easy creation of interactive stories, animations or games. Coding is done in a visual way - elements of the language are in the shape of puzzles, which arranged in a proper way create a working program or game. Part of the classes is designed to program applications for the Android platform in App Inventor language. Our online class is NOT a webinar or a Youtube course! During our online classes each student will see the teacher's screen, hear what he or she is saying, and the teacher will have an insight into what the student is doing and speaking (he or she will see each student's screen). Each student will be able to ask a question by voice, the teacher will be able to answer every question and indicate exactly where the error is and how to fix it.

Plan of the course

The aim of the lesson is to create a Flappy Bird game. Creating a dynamically changing background.
The aim of the lesson is to create a Racing project.
This lesson is a continuation of the previous one.
The aim of the lesson is to create an extensive multiplayer game.
This lesson is a continuation of the previous one.
The aim of the lesson is to summarize the material from the first semester (first 45 minutes) and to introduce the KODU platform (second 45 minutes).
The aim of the lesson is to introduce the App Inventor platform. Showing the possibility of running programs on the phone. Creating the first graphic design.